Krummklauen-Umwandler 

Crookclaw Transmuter
Kreatur — Vogel, Zauberer3/1
Printed (DE)
Kreatur — Vogel, Zauberer
Aufblitzen Fliegend Wenn der Krummklauen-Umwandler ins Spiel kommt, vertausche Stärke und Widerstandskraft einer Kreatur deiner Wahl bis zum Ende des Zuges.
Oracle text (EN)
Creature — Bird Wizard
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
Printing details
- Set
- TSR · 59
- Rarity
- Common
- Language
- DE
- Artist
- Ron Spencer
- Released
- 2021-03-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 28, 2026 | €0.16 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.16 30-day avg €0.07 | low €0.05 trend €0.18 30-day avg €0.15 |
| CardTrader (DE) | NM from €0.18 with Zero from €0.18 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.17 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.