Gorgone Eremita

Gorgone Eremita

Gorgon Recluse

Creatura — Gorgone2/4

Printed (IT)

Creatura — Gorgone

Ogniqualvolta la Gorgone Eremita blocca o viene bloccata da una creatura non nera, distruggi quella creatura alla fine del combattimento. Follia {B}{B} (Se scarti questa carta, scartala in esilio. Quando lo fai, lanciala pagando il suo costo di follia o mettila nel tuo cimitero.)

Oracle text (EN)

Creature — Gorgon

Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Printing details

Set
TSR · 117
Rarity
Common
Language
IT
Artist
Darrell Riche
Released
2021-03-19
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
October 28, 2026€0.15€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.15 30-day avg €0.09low – trend €0.36 30-day avg €0.25
CardTrader (IT)NM from €0.11 with Zero from €0.11NM from €1.09 with Zero from €1.09
CardTrader (any language)NM from €0.11 NM from €0.29

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • Gorgon Recluse's ability triggers when it blocks or becomes blocked by a nonblack creature and creates a delayed triggered ability that will destroy that creature at the end of combat step. It destroys that creature then even if Gorgon Recluse doesn't survive that long or the creature somehow becomes black.

  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Printings

27 printings

SetNo.RarityLanguageEURUSDCMCT
TSR(Shown printing)117CommonIT––€0.15€0.11
TSR117CommonRU––€0.15€0.11
TSR117CommonZHT––€0.15–
TSR117CommonJA––€0.15–
TSR117CommonEN€0.15$0.11€0.15€0.11
TSR117CommonES––€0.15€0.11
TSR117CommonDE––€0.15€0.19
TSR117CommonPT––€0.15–
TSR117CommonFR––€0.15€0.19
TSR117CommonZHS––€0.15–
C19116CommonPT––€0.17–
C19116CommonJA––€0.17€0.29
C19116CommonFR––€0.17€0.14
C19116CommonRU––€0.17€0.29
C19116CommonDE––€0.17€0.16
C19116CommonEN€0.17$0.29€0.17€0.11
C19116CommonES––€0.17€0.15
C19116CommonIT––€0.17€0.14
TSP111CommonDE––€0.02€0.19
TSP111CommonFR––€0.02€0.23
TSP111CommonIT––€0.02€0.11
TSP111CommonPT––€0.02–
TSP111CommonRU––€0.02€0.19
TSP111CommonEN€0.08$0.19€0.02€0.12
TSP111CommonES––€0.02€0.14
TSP111CommonJA––€0.02€0.34
TSP111CommonZHS––€0.02–

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