Derviche tourneur 

Whirling Dervish
Créature : humain et moine1/1
Printed (FR)
Créature : humain et moine
Protection contre le noir À la fin du tour, si le Derviche tourneur a infligé des blessures à un adversaire ce tour-ci, mettez un marqueur +1/+1 sur lui.
Oracle text (EN)
Creature — Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Printing details
- Set
- TSB · 90
- Rarity
- Special
- Language
- FR
- Artist
- Susan Van Camp
- Released
- 2006-10-06
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.15 |
| October 28, 2026 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.15 30-day avg €0.20 | low €0.45 trend €1.12 30-day avg €0.94 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.23 | NM from €1.10 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If Dunerider Outlaw dealt damage to an opponent who later left the game before that turn's end step, its ability still gives it a +1/+1 counter.
-
Whirling Dervish's triggered ability gives it at most one +1/+1 counter each turn, regardless of how many opponents were dealt damage beyond the first.
-
Whirling Dervish's triggered ability checks to see if it dealt damage during the turn to an opponent of its current controller. If it dealt damage to player A, then player A takes control of it, the ability doesn't trigger.