Cool but Rude 

Enchantment — Class
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Printing details
- Set
- TMT · 89
- Rarity
- Rare
- Language
- EN
- Artist
- Lordigan
- Released
- 2026-03-06
- Prices
- €6.58 · $5.59
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €6.88 | €4.84 |
| October 31, 2026 | €6.58 | €4.84 |
| October 30, 2026 | €6.63 | €4.84 |
| October 29, 2026 | €6.70 | €4.84 |
| October 28, 2026 | €6.76 | €4.84 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.00 trend €6.88 30-day avg €6.54 | low €5.20 trend €7.09 30-day avg €7.74 |
| CardTrader (EN) | NM from €4.84 with Zero from €6.44 | NM from €6.64 with Zero from €9.60 |
| CardTrader (any language) | NM from €3.45 | NM from €6.64 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
-
You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.