Scout's Warning 
Instant
Oracle text (EN)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
Printing details
- Set
- TLE · 6
- Rarity
- Mythic
- Language
- EN
- Artist
- Viacom
- Released
- 2025-11-21
- Prices
- €0.82 · $1.10
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.30 trend €0.79 30-day avg €0.78 | low €0.99 trend €1.34 30-day avg €1.35 |
| CardTrader (EN) | NM from €0.59 with Zero from €0.99 | NM from €1.21 with Zero from €1.21 |
| CardTrader (any language) | NM from €0.59 | NM from €1.21 |
Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
-
If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
-
You cannot use this effect to play Dryad Arbor during an opponent's turn.
-
After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.