El perforador de la Nación del Fuego 


The Fire Nation Drill
Legendary Artifact — Vehicle6/3
Printed (ES)
Arrolla.
Cuando El perforador de la Nación del Fuego entre, puedes girarlo. Cuando lo hagas, destruye la criatura objetivo con fuerza de 4 o menos.
: Los permanentes que controlan tus oponentes pierden las habilidades de antimaleficio e indestructible hasta el final del turno.
Tripular 2.
Oracle text (EN)
Legendary Artifact — Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Printing details
- Set
- TLA · 98
- Rarity
- Rare
- Language
- ES
- Artist
- Brandon L. Hunt
- Released
- 2025-11-21
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 1, 2026 | €0.21 | €0.28 |
| October 30, 2026 | €0.20 | €0.29 |
| October 29, 2026 | €0.19 | €0.29 |
| October 28, 2026 | €0.20 | €0.29 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.21 30-day avg €0.21 | low – trend €0.36 30-day avg €0.30 |
| CardTrader (ES) | NM from €0.28 with Zero from €0.28 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
-
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.