Sentinel's Eyes

Sentinel's Eyes

Enchantment — Aura

Oracle text (EN)

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Printing details

Set
THB · 36
Rarity
Common
Language
EN
Artist
Wisnu Tan
Released
2020-01-24
Prices
€0.14 · $0.24

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€0.15€0.21
October 29, 2026€0.14€0.21
October 28, 2026€0.16€0.21

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.15 30-day avg €0.21low – trend €0.45 30-day avg €0.46
CardTrader (EN)NM from €0.21 with Zero from €0.24NM from €0.46 with Zero from €0.76
CardTrader (any language)NM from €0.14 NM from €0.46

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • Escape's permission doesn't change when you may cast the spell from your graveyard.

Printings

17 printings

SetNo.RarityLanguageEURUSDCMCT
THB(Shown printing)36CommonEN€0.14$0.24€0.15€0.21
SOC168CommonIT––€0.21€0.33
SOC168CommonJA––€0.21–
SOC168CommonDE––€0.21€0.24
SOC168CommonFR––€0.21€0.28
SOC168CommonEN€0.21$0.27€0.21€0.24
SOC168CommonES––€0.21€0.27
THB36CommonES––€0.15€0.40
THB36CommonKO––€0.15–
THB36CommonFR––€0.15€0.24
THB36CommonPT––€0.15–
THB36CommonRU––€0.15€0.14
THB36CommonJA––€0.15€0.64
THB36CommonZHS––€0.15–
THB36CommonZHT––€0.15–
THB36CommonDE––€0.15€0.29
THB36CommonIT––€0.15€0.18

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