鏈網冥蛛 
Chainweb Aracnir
生物 ~蜘蛛1/2
Printed (ZHT)
生物 ~蜘蛛
延勢
當鏈網冥蛛進戰場時,它向目標由對手操控且具飛行異能的生物造成傷害,其數量等同於前者的力量。
逸脫~,從你的墳墓場放逐四張其他牌。(你可以從你的墳墓場施放此牌,並支付其逸脫費用。)
鏈網冥蛛逸脫時上面有三個+1/+1指示物。
Oracle text (EN)
Creature — Spider
Reach
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with three +1/+1 counters on it.
Printing details
- Set
- THB · 167
- Rarity
- Uncommon
- Language
- ZHT
- Artist
- Sam Rowan
- Released
- 2020-01-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.14 |
| November 1, 2026 | €0.13 |
| October 31, 2026 | €0.15 |
| October 30, 2026 | €0.14 |
| October 29, 2026 | €0.15 |
| October 28, 2026 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.11 | low – trend €0.38 30-day avg €0.43 |
| CardTrader (ZHT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.25 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Escape's permission doesn't change when you may cast the spell from your graveyard.
-
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
-
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
-
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.
-
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.