Unterwelt-Hetzhund 

Underworld Rage-Hound
Kreatur — Elementarwesen, Hund3/1
Printed (DE)
Kreatur — Elementarwesen, Hund
Der Unterwelt-Hetzhund greift in jedem Kampf an, falls möglich.
Befreiung — , schicke drei andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.)
Der Unterwelt-Hetzhund befreit sich mit einer +1/+1-Marke auf ihm.
Oracle text (EN)
Creature — Elemental Dog
This creature attacks each combat if able.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
Printing details
- Set
- THB · 163
- Rarity
- Common
- Language
- DE
- Artist
- Tyler Walpole
- Released
- 2020-01-24
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 31, 2026 | €0.07 | €0.11 |
| October 28, 2026 | €0.06 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.07 30-day avg €0.10 | low – trend €0.29 30-day avg €0.24 |
| CardTrader (DE) | NM from €0.11 with Zero from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
-
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
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If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
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To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
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If Underworld Rage-Hound can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
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After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
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If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
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Escape's permission doesn't change when you may cast the spell from your graveyard.