Colpo Artiglio di Drago 


Dragonclaw Strike
Stregoneria
Printed (IT)
Stregoneria
Raddoppia la forza e la costituzione di una creatura bersaglio che controlli fino alla fine del turno. Poi lotta con fino a una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.)
Oracle text (EN)
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Printing details
- Set
- TDM · 180
- Rarity
- Uncommon
- Language
- IT
- Artist
- Yeong-Hao Han
- Released
- 2025-04-11
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 2, 2026 | €0.08 | €0.11 |
| October 31, 2026 | €0.09 | €0.11 |
| October 29, 2026 | €0.11 | €0.11 |
| October 28, 2026 | €0.12 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.08 30-day avg €0.10 | low – trend €0.12 30-day avg €0.17 |
| CardTrader (IT) | NM from €0.11 with Zero from €0.11 | NM from €0.16 with Zero from €0.39 |
| CardTrader (any language) | NM from €0.11 | NM from €0.13 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. Similarly, a creature whose toughness is doubled gets +0/+X, where X is its toughness as the effect begins to apply.