Spread the Sickness

Spread the Sickness

Sorcery

Oracle text (EN)

Sorcery

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Printing details

Set
TD2 · 79
Rarity
Common
Language
EN
Artist
Jaime Jones
Released
2011-05-14
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If the creature is an illegal target when Spread the Sickness tries to resolve, the spell doesn't resolve. You won't proliferate.

  • If the creature regenerates or has indestructible when Spread the Sickness resolves, you'll still proliferate.

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

Printings

14 printings

SetNo.RarityLanguageEURUSDCMCT
TD2(Shown printing)79CommonEN––––
MM298UncommonEN€0.29$0.25€0.29€0.19
MM298UncommonJA––€0.29€0.27
MM298UncommonZHS––€0.29–
MBS56CommonRU––€0.21–
MBS56CommonIT––€0.21€0.24
MBS56CommonZHS––€0.21€0.64
MBS56CommonZHT––€0.21–
MBS56CommonJA––€0.21–
MBS56CommonDE––€0.21–
MBS56CommonPT––€0.21€0.19
MBS56CommonFR––€0.21€0.21
MBS56CommonES––€0.21€0.14
MBS56CommonEN€0.21$0.27€0.21€0.19

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