Planes pendientes 
Heroes' Hangout
Sorcery
Printed (ES)
Elige uno: * Cita nocturna - Exilia las dos primeras cartas de tu biblioteca. Elige una de ellas. Hasta el final de tu próximo turno, puedes jugar esa carta. * Patrulla nocturna - Una o dos criaturas objetivo obtienen +1/+0 cada una y ganan la habilidad de dañar primero hasta el final del turno.
Oracle text (EN)
Sorcery
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Printing details
- Set
- SPM · 79
- Rarity
- Uncommon
- Language
- ES
- Artist
- Smirtouille
- Released
- 2025-09-26
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 1, 2026 | €0.17 | €0.15 |
| October 31, 2026 | €0.11 | €0.15 |
| October 29, 2026 | €0.10 | €0.15 |
| October 28, 2026 | €0.13 | €0.15 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.17 30-day avg €0.19 | low – trend €0.33 30-day avg €0.36 |
| CardTrader (ES) | NM from €0.15 with Zero from €0.24 | NM from €1.09 with Zero from €1.09 |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
-
For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
-
You must follow all normal timing rules when playing a land or casting a spell this way.