Electro, Assaulting Battery

Electro, Assaulting Battery

Legendary Creature — Human Villain2/3

Oracle text (EN)

Legendary Creature — Human Villain

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Printing details

Set
SPM · 76
Rarity
Rare
Language
EN
Artist
Piotr Dura
Released
2025-09-26
Prices
€4.18 · $3.34

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€4.27€3.96
October 30, 2026€4.18€3.96
October 28, 2026€4.15€3.96

Prices

SourceNon-foilFoil
Cardmarketlow €2.00 trend €4.27 30-day avg €4.22low €3.20 trend €4.27 30-day avg €4.65
CardTrader (EN)NM from €3.96 with Zero from €4.10NM from €4.70 with Zero from €4.70
CardTrader (any language)NM from €2.50 NM from €4.70

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  • If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

  • Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
SPM(Shown printing)76RareEN€4.18$3.34€2.00€3.96
PSPM76sRareEN€6.21$12.30€4.19–
SPM76RareJA––€2.00€5.00
SPM260RareEN€3.97$4.44€2.49€4.11
SPM76RareDE––€2.00–
SPM260RareFR––€2.49€4.95
SPM260RareJA––€2.49€5.00
SPM260RareDE––€2.49–
SPM76RareES––€2.00€6.08
SPM76RareFR––€2.00–
SPM76RareIT––€2.00€2.50
OM176RareEN––––

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list