Impractical Joke 
Sorcery
Oracle text (EN)
Sorcery
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Printing details
- Set
- SOS · 119
- Rarity
- Uncommon
- Language
- EN
- Artist
- Caroline Gariba
- Released
- 2026-04-24
- Prices
- €0.07 · $0.34
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.04 | €0.11 |
| October 31, 2026 | €0.07 | €0.11 |
| October 29, 2026 | €0.09 | €0.11 |
| October 28, 2026 | €0.13 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.04 30-day avg €0.20 | low – trend €0.31 30-day avg €0.29 |
| CardTrader (EN) | NM from €0.11 with Zero from €0.20 | NM from €0.11 with Zero from €0.29 |
| CardTrader (any language) | NM from €0.11 | NM from €0.11 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Impractical Joke only stops damage from being prevented by effects that specifically use the word "prevent."
-
You don't have to choose a target for Impractical Joke. However, if you do and the target is illegal as Impractical Joke tries to resolve, it won't resolve and none of its effects will happen. Damage can still be prevented this turn.
-
Protection prevents damage, so protection abilities will be unable to prevent damage during a turn in which Impractical Joke has resolved. However, this won't allow spells or abilities to target permanents they wouldn't ordinarily be able to target because of protection, even if that spell or ability would deal damage to those permanents.