Mentalidad vinculada

Mentalidad vinculada

Nexus Mentality

Instant

Printed (ES)

Elige uno. Si controlas un comandante al lanzar este hechizo, en vez de eso, puedes elegir ambos. * Mueve todos los contadores del permanente objetivo que no sea tierra que controlas a otro permanente objetivo que no sea tierra que controlas. * Remueve todos los contadores del permanente objetivo que no sea tierra que controlas. Roba una carta por cada contador removido de esta manera.

Oracle text (EN)

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

Printing details

Set
SOC · 21
Rarity
Rare
Language
ES
Artist
Lie Setiawan
Released
2026-04-24
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (ES)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (ES)
October 29, 2026€0.25€0.40
October 28, 2026€0.26€0.40

Prices

SourceNon-foilFoil
Cardmarketlow €0.05 trend €0.25 30-day avg €0.25low – trend €0.00 30-day avg –
CardTrader (ES)NM from €0.40 with Zero from €0.40NM from –
CardTrader (any language)NM from €0.15 NM from –

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • There's no extra bonus if you control more than one commander.

  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

  • The commander you control doesn't have to be your commander.

  • To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.

  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

Printings

10 printings

SetNo.RarityLanguageEURUSDCMCT
SOC(Shown printing)21RareES––€0.05€0.40
SOC71RareEN€0.37$0.47€0.10€0.11
SOC71RareJA––€0.10–
SOC71RareDE––€0.10€0.74
SOC71RareFR––€0.10€0.55
SOC21RareJA––€0.05–
SOC21RareDE––€0.05€0.44
SOC21RareIT––€0.05€0.29
SOC21RareEN€0.25$0.25€0.05€0.15
SOC21RareFR––€0.05€0.55

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