Psychischer Taschendieb 

Psychic Pickpocket
Kreatur — Zephalid, Räuber3/2
Printed (DE)
Kreatur — Zephalid, Räuber
Wenn der Psychische Taschendieb ins Spiel kommt, intrigiert er. Wenn er auf diese Weise intrigiert, bringe bis zu eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. (Um eine Kreatur intrigieren zu lassen, ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf die Kreatur.)
Oracle text (EN)
Creature — Octopus Rogue
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Printing details
- Set
- SNC · 54
- Rarity
- Uncommon
- Language
- DE
- Artist
- Will Gist
- Released
- 2022-04-29
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 29, 2026 | €0.05 |
| October 28, 2026 | €0.04 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.05 30-day avg €0.04 | low €0.02 trend €0.09 30-day avg €0.07 |
| CardTrader (DE) | NM from – | NM from €0.33 with Zero from €0.33 |
| CardTrader (any language) | NM from €0.11 | NM from €0.12 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
-
The target permanent to return is chosen after Psychic Pickpocket connives.
-
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
-
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives, such as that of Psychic Pickpocket, will trigger.
-
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.