Fireball 

Sorcery
Oracle text (EN)
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Printing details
- Set
- SLZ · 178
- Rarity
- Common
- Language
- EN
- Artist
- MSCHF
- Released
- 2026-09-02
- Prices
- – · –
Price history
No price history for this printing yet.
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | No offers | |
| CardTrader (EN) | No offers | |
| CardTrader (any language) | No offers | |
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Legal
- premodern Legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
-
For example, if X is 5 and you choose three target creatures, Fireball has a total cost of
(even though its mana cost is just
and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
-
You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
-
You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.