Venser, the Sojourner 


Legendary Planeswalker — Venser
Oracle text (EN)
Legendary Planeswalker — Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Printing details
- Set
- SLD · 1423
- Rarity
- Mythic
- Language
- EN
- Artist
- Uta Natsume
- Released
- 2023-09-22
- Prices
- €5.31 · $6.95
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €5.31 | €8.63 |
| October 31, 2026 | €5.31 | €8.66 |
| October 29, 2026 | €5.31 | €8.64 |
| October 28, 2026 | €5.31 | €8.61 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.25 trend €5.31 30-day avg €5.15 | low €4.25 trend €5.00 30-day avg €5.04 |
| CardTrader (EN) | NM from €8.63 with Zero from €8.63 | NM from €8.14 with Zero from €8.14 |
| CardTrader (any language) | NM from €8.63 | NM from €8.14 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
-
Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
-
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
-
A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
-
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
-
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
-
The first ability can target any permanent you own, including those another player controls.
-
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.