Tessitori di Insidie 

Glamer Spinners
Creatura — Mago Spiritello2/4
Printed (IT)
Creatura — Mago Spiritello
Lampo Volare Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore.
Oracle text (EN)
Creature — Faerie Wizard
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
Printing details
- Set
- SHM · 141
- Rarity
- Uncommon
- Language
- IT
- Artist
- Jesper Ejsing
- Released
- 2008-05-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 28, 2026 | €0.10 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.10 30-day avg €0.10 | low – trend €0.58 30-day avg €0.53 |
| CardTrader (IT) | NM from €0.11 with Zero from €0.11 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.33 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
When Glamer Spinners enters, you target only one permanent: the one that will be losing its Auras. You don't choose the permanent that will be receiving the Auras until the ability resolves.
-
You may target a permanent that has no Auras enchanting it.
-
When the ability resolves, you choose the permanent that will be receiving the Auras. It can't be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can't choose a permanent that meets all those criteria, the Auras won't move.