Colpo Selvaggio 

Wild Swing
Stregoneria
Printed (IT)
Stregoneria
Scegli tre permanenti non incantesimo bersaglio. Distruggi uno di essi a caso.
Oracle text (EN)
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Printing details
- Set
- SHM · 108
- Rarity
- Uncommon
- Language
- IT
- Artist
- Richard Kane Ferguson
- Released
- 2008-05-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 30, 2026 | €0.11 | €0.13 |
| October 28, 2026 | €0.11 | €0.15 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.11 30-day avg €0.15 | low €0.10 trend €0.40 30-day avg €0.33 |
| CardTrader (IT) | NM from €0.13 with Zero from €0.17 | NM from €0.29 with Zero from €0.29 |
| CardTrader (any language) | NM from €0.13 | NM from €0.29 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
-
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).