Bulle de force

Bulle de force

Force Bubble

Enchantement

Printed (FR)

Enchantement

Si des blessures devaient vous être infligées, placez autant de marqueurs « sec » sur la Bulle de force à la place. Quand il y a au moins quatre marqueurs « sec » sur la Bulle de force, sacrifiez-la. À la fin du tour, retirez tous les marqueurs « sec » de la Bulle de force.

Oracle text (EN)

Enchantment

If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.

Printing details

Set
SCG · 14
Rarity
Rare
Language
FR
Artist
Alan Pollack
Released
2003-05-26
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (FR)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (FR)
November 1, 2026€0.30€0.60
October 31, 2026€0.32€0.60
October 29, 2026€0.30€0.60
October 28, 2026€0.29€0.60

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.30 30-day avg €0.31low €1.47 trend €3.71 30-day avg €4.01
CardTrader (FR)NM from €0.60 with Zero from €0.60NM from €8.15 with Zero from €8.15
CardTrader (any language)NM from €0.28 NM from €7.33

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Legal
  • premodern Legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • The effect does not prevent damage, it replaces it so the damage is neither dealt or prevented.

  • If you take 6 damage at once, it will replace all 6 damage and put 6 counters on it. Then the second ability will trigger. Any additional damage you take before this ability resolves also results in counters, but once the ability resolves, this card is sacrificed.

  • If you control more than one, each time you take damage you can decide which one replaces the damage, and that one replaces all of the damage. You can’t split the damage between them. You decide each time you take damage. Note that damage from multiple sources that happens at one time (such as combat damage) gives one choice, not one per source.

Printings

9 printings

SetNo.RarityLanguageEURUSDCMCT
SCG(Shown printing)14RareFR––€0.30€0.60
SCG14RareES––€0.30–
SCG14RarePT––€0.30–
SCG14RareZHS––€0.30–
SCG14RareDE––€0.30–
SCG14RareJA––€0.30€0.80
SCG14RareEN€0.32$0.40€0.30€0.28
SCG14RareIT––€0.30€1.00
SCG14RareZHT––€0.30–

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