Guardia dei Cieli di Isperia

Guardia dei Cieli di Isperia

Isperia's Skywatch

Creatura — Cavaliere Vedalken3/3

Printed (IT)

Creatura — Cavaliere Vedalken

Volare Quando la Guardia dei Cieli di Isperia entra nel campo di battaglia, trattieni una creatura bersaglio controllata da un avversario. (Fino al tuo prossimo turno, quella creatura non può attaccare o bloccare e le sue abilità attivate non possono essere attivate.)

Oracle text (EN)

Creature — Vedalken Knight

Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Printing details

Set
RTR · 43
Rarity
Common
Language
IT
Artist
Chris Rahn
Released
2012-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
October 28, 2026€0.08€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.08 30-day avg €0.07low €0.02 trend €0.10 30-day avg €0.14
CardTrader (IT)NM from €0.11 with Zero from €0.11NM from €0.29 with Zero from €0.29
CardTrader (any language)NM from €0.11 NM from €0.24

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

  • If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

  • Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

  • If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

  • If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

  • When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
RTR(Shown printing)43CommonIT––€0.02€0.11
RTR43CommonEN€0.08$0.10€0.02€0.11
RTR43CommonJA––€0.02€0.18
RTR43CommonDE––€0.02€0.16
RTR43CommonES––€0.02€0.11
RTR43CommonZHT––€0.02–
RTR43CommonPT––€0.02€0.14
RTR43CommonKO––€0.02–
RTR43CommonZHS––€0.02€0.18
RTR43CommonFR––€0.02€0.14
RTR43CommonRU––€0.02–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list