Festival da Devastação 


Havoc Festival
Encantamento
Printed (PT)
Encantamento
Os jogadores não podem ganhar pontos de vida. No início da manutenção de cada jogador, aquele jogador perde metade de seus pontos de vida, arredondada para cima.
Oracle text (EN)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Printing details
- Set
- RTR · 166
- Rarity
- Rare
- Language
- PT
- Artist
- Johannes Voss
- Released
- 2012-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.38 |
| October 31, 2026 | €0.36 |
| October 29, 2026 | €0.40 |
| October 28, 2026 | €0.44 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.38 30-day avg €0.40 | low €0.29 trend €0.96 30-day avg €0.89 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.14 | NM from €0.97 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
-
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
-
If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
-
The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
-
In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.