Übungsplätze 
Training Grounds
Verzauberung
Printed (DE)
Verzauberung
Aktivierte Fähigkeiten von Kreaturen, die du kontrollierst, kosten beim Aktivieren bis zu weniger. Dieser Effekt kann die Menge Mana, die das Aktivieren einer Fähigkeit kostet, nicht unter ein Mana reduzieren.
Oracle text (EN)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Printing details
- Set
- ROE · 91
- Rarity
- Rare
- Language
- DE
- Artist
- James Ryman
- Released
- 2010-04-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €4.73 |
| October 30, 2026 | €4.56 |
| October 29, 2026 | €4.72 |
| October 28, 2026 | €4.65 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.24 trend €4.73 30-day avg €5.07 | low €8.00 trend €14.80 30-day avg €13.89 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €3.62 | NM from €20.26 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's
cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
-
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs
, it costs
, or it costs only nonmana actions such as
or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of
.
-
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.
-
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs
, and Suppression Field says "Activated abilities cost
more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost
, Training Grounds reduces that cost back to
.
-
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
-
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes
. For example, Drana, Kalastria Bloodchief has an activated ability that costs
. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only
. This is true even if the ability states that
must be paid with a certain color of mana, as Crimson Hellkite's ability does.
-
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is
, you'd have to pay only
. If an activation cost is
, though, you'd still have to pay
.
-
Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.