Asesino de Guul Draz 
Guul Draz Assassin
Criatura — Asesino vampiro1/1
Printed (ES)
Criatura — Asesino vampiro
Subir de nivel . (
: Pon un contador de nivel sobre esto. Sube de nivel sólo como un conjuro.)
NIVEL 2-3
2/2
,
: La criatura objetivo obtiene -2/-2 hasta el final del turno.
NIVEL 4+
4/4
,
: La criatura objetivo obtiene -4/-4 hasta el final del turno.
Oracle text (EN)
Creature — Vampire Assassin
Level up (
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
,
: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
,
: Target creature gets -4/-4 until end of turn.
Printing details
- Set
- ROE · 112
- Rarity
- Rare
- Language
- ES
- Artist
- James Ryman
- Released
- 2010-04-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €1.45 |
| November 1, 2026 | €1.48 |
| October 31, 2026 | €1.60 |
| October 30, 2026 | €1.53 |
| October 29, 2026 | €1.54 |
| October 28, 2026 | €1.66 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.40 trend €1.45 30-day avg €1.74 | low €1.00 trend €3.02 30-day avg €3.23 |
| CardTrader (ES) | No offers | |
| CardTrader (any language) | NM from €1.50 | NM from €5.06 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
-
If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
-
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
-
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
-
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.