Spawn of Mayhem 


Creature — Demon4/4
Oracle text (EN)
Creature — Demon
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Printing details
- Set
- RNA · 85
- Rarity
- Mythic
- Language
- EN
- Artist
- Victor Adame Minguez
- Released
- 2019-01-25
- Prices
- €0.84 · $0.52
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €0.85 | €0.59 |
| October 31, 2026 | €0.84 | €0.59 |
| October 30, 2026 | €0.89 | €0.69 |
| October 29, 2026 | €0.87 | €0.67 |
| October 28, 2026 | €0.89 | €0.67 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.24 trend €0.85 30-day avg €0.82 | low €2.50 trend €3.24 30-day avg €2.75 |
| CardTrader (EN) | NM from €0.59 with Zero from €0.59 | NM from €3.05 with Zero from €3.79 |
| CardTrader (any language) | NM from €0.59 | NM from €3.05 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If each player has 0 life after Spawn of Mayhem's triggered ability resolves, each player loses the game at the same time and the game ends in a draw.
-
If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won't lose the game.
-
In a Two-Headed Giant game, Spawn of Mayhem's last ability causes each team to lose 2 life. Then if your team's life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem.
-
Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
-
Damage dealt to a player causes that player to lose that much life.
-
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
-
Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
-
A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
-
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.