Captive Audience

Captive Audience

Enchantment

Oracle text (EN)

Enchantment

This enchantment enters under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.

Printing details

Set
RNA · 160
Rarity
Mythic
Language
EN
Artist
Dmitry Burmak
Released
2019-01-25
Prices
€2.84 · $3.62

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€3.07€4.85
November 1, 2026€2.95€4.85
October 31, 2026€2.84€4.85
October 30, 2026€2.91€4.85
October 29, 2026€2.96€4.85
October 28, 2026€2.98€4.79

Prices

SourceNon-foilFoil
Cardmarketlow €0.79 trend €3.07 30-day avg €3.10low €2.95 trend €6.10 30-day avg €5.04
CardTrader (EN)NM from €4.85 with Zero from €4.85NM from €7.03 with Zero from €7.03
CardTrader (any language)NM from €1.58 NM from €4.58

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.

  • In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).

  • For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

  • If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.

  • Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.

  • You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
RNA(Shown printing)160MythicEN€2.84$3.62€0.79€4.85
RNA160MythicJA––€0.79€2.41
RNA160MythicPT––€0.79–
RNA160MythicKO––€0.79–
RNA160MythicIT––€0.79€3.43
RNA160MythicFR––€0.79€3.25
RNA160MythicZHT––€0.79–
RNA160MythicDE––€0.79–
RNA160MythicZHS––€0.79€2.18
RNA160MythicRU––€0.79€1.58
RNA160MythicES––€0.79–

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