Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate2/2

Oracle text (EN)

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.

Printing details

Set
RIX · 55
Rarity
Uncommon
Language
EN
Artist
Dan Murayama Scott
Released
2018-01-19
Prices
€0.12 · $0.15

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 28, 2026€0.12€0.12

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.12 30-day avg €0.14low €0.15 trend €0.65 30-day avg €0.46
CardTrader (EN)NM from €0.12 with Zero from €0.17NM from €0.49 with Zero from €0.49
CardTrader (any language)NM from €0.11 NM from €0.49

Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.

  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.

  • Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.

  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.

  • Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.

  • Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
RIX(Shown printing)55UncommonEN€0.12$0.15€0.12€0.12
RIX55UncommonKO––€0.12–
RIX55UncommonFR––€0.12€0.22
RIX55UncommonZHT––€0.12–
RIX55UncommonZHS––€0.12€0.64
RIX55UncommonJA––€0.12€0.32
RIX55UncommonPT––€0.12–
RIX55UncommonRU––€0.12€0.22
RIX55UncommonES––€0.12€0.14
RIX55UncommonIT––€0.12€0.11
RIX55UncommonDE––€0.12€0.20

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