Path of Mettle // Metzali, Tower of Triumph 

Legendary Enchantment // Legendary Land
Oracle text (EN)
Path of Mettle
Legendary Enchantment
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Oracle text (EN)
Metzali, Tower of Triumph
Legendary Land
(Transforms from Path of Mettle.)
: Add one mana of any color.
,
: Metzali deals 2 damage to each opponent.
,
: Choose a creature at random that attacked this turn. Destroy that creature.
Printing details
- Set
- RIX · 165
- Rarity
- Rare
- Language
- EN
- Artist
- Victor Adame Minguez
- Released
- 2018-01-19
- Prices
- €0.21 · $0.37
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 29, 2026 | €0.24 | €0.21 |
| October 28, 2026 | €0.21 | €0.21 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.05 trend €0.24 30-day avg €0.28 | low €0.34 trend €1.05 30-day avg €0.87 |
| CardTrader (EN) | NM from €0.21 with Zero from €0.26 | NM from €0.89 with Zero from €0.89 |
| CardTrader (any language) | NM from €0.11 | NM from €0.60 |
Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026
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Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Path of Mettle's first ability deals 1 damage to each creature that doesn't have any of the four listed abilities. It doesn't deal 1 damage to each creature for each ability that creature doesn't have.
-
A creature with indestructible can be chosen at random. It won't be destroyed.
-
Metzali's last ability can be activated before blockers are chosen.
-
Metzali's last ability can be activated after combat damage has been dealt. You'll choose a creature at random that attacked this turn and has survived combat damage.
-
For Path of Mettle's last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don't need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle's ability to trigger, as will attacking with two Sun Sentinels.
-
A creature that was put onto the battlefield attacking didn't attack, so it can't be chosen at random.
-
In a Two-Headed Giant game, Metzali's second ability causes the opposing team to lose 4 life.
-
Players can't take actions between choosing the creature at random and destroying it.
-
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
-
A creature with hexproof can be chosen at random. It will be destroyed.