Rise of the Dread Marn

Rise of the Dread Marn

Instant

Oracle text (EN)

Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Printing details

Set
PRM · 88282
Rarity
Rare
Language
EN
Artist
Titus Lunter
Released
2021-02-28
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • The number of nontoken creatures that died that turn is counted as Rise of the Dread Marn is resolving. In other words, nontoken creatures that die in response to Rise of the Dread Marn will count.

  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

  • It doesn’t matter if the cards that represented those creatures are still in the graveyard as Rise of the Dread Marn resolves. They’ll still count as long as they died that turn.

Printings

20 printings

SetNo.RarityLanguageEURUSDCMCT
PRM(Shown printing)88282RareEN––––
KHM107RareZHS––€0.65–
KHM107RareFR––€0.65€1.50
KHM107RareRU––€0.65€0.75
PKHM107pRareEN€0.77$1.32€0.45€1.10
PKHM107sRareEN€1.63$1.54€1.49€2.46
KHM107RareEN€0.75$0.57€0.65€0.40
KHM354RareJA––€0.65€0.95
KHM354RareFR––€0.65–
KHM107RarePT––€0.65–
KHM354RareEN€1.04$0.90€0.65€1.23
KHM107RareZHT––€0.65€0.61
KHM354RareIT––€0.65€1.49
KHM107RareDE––€0.65€0.55
KHM354RareDE––€0.65€1.06
KHM107RareKO––€0.65–
KHM107RareIT––€0.65€0.39
KHM107RareJA––€0.65€0.55
KHM107RareES––€0.65€1.05
KHM354RareES––€0.65€3.04

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