Tazri, Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior4/6

Oracle text (EN)

Legendary Creature — Human Warrior

This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Printing details

Set
PRM · 83788
Rarity
Mythic
Language
EN
Artist
Chris Rahn
Released
2020-10-30
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Ally is a creature type that doesn't appear in the Zendikar Rising set, but it has appeared in previous sets featuring the plane of Zendikar.

  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  • Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  • To determine the cost of Tazri's activated ability, you choose which cost you'll pay for each of the four mana symbols (either {2} or one mana of the appropriate color), add up the total cost, apply any additional costs, then apply any cost reductions.

  • If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

  • Tazri's activated ability lets you put up to two cards total into your hand, not two cards of each of the listed creature types.

  • To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

Printings

19 printings

SetNo.RarityLanguageEURUSDCMCT
PRM(Shown printing)83788MythicEN––––
PLSTZNR-44MythicEN€0.34$0.28€0.10–
ZNR44MythicRU––€0.33€0.80
ZNR44MythicZHS––€0.33–
PZNR44sMythicEN€1.74$2.00€0.73€2.87
ZNR44MythicES––€0.33€0.32
ZNR324MythicFR––€0.30€1.04
ZNR44MythicFR––€0.33€1.39
ZNR324MythicDE––€0.30€0.50
PZNR44pMythicEN€0.24$0.58€0.05€0.29
ZNR44MythicDE––€0.33€0.41
ZNR324MythicEN€0.67$0.47€0.30€0.53
ZNR44MythicJA––€0.33€0.39
ZNR44MythicIT––€0.33€0.28
ZNR44MythicZHT––€0.33–
ZNR44MythicKO––€0.33–
ZNR44MythicPT––€0.33–
ZNR44MythicEN€0.33$0.36€0.33€0.18
ZNR324MythicJA––€0.30€0.61

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