Batterskull

Batterskull

Artifact — Equipment

Oracle text (EN)

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}

Printing details

Set
PRM · 82860
Rarity
Mythic
Language
EN
Artist
rk post
Released
2020-08-30
Prices
– · –

Price history

No price history for this printing yet.

Prices

SourceNon-foilFoil
CardmarketNo offers
CardTrader (EN)No offers
CardTrader (any language)No offers

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.

  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

Printings

22 printings

SetNo.RarityLanguageEURUSDCMCT
PRM(Shown printing)82860MythicEN––––
AA320MythicEN––––
SLD1206MythicPH€3.41$3.34€2.47–
PLSTNPH-130MythicEN€3.32$5.19€2.45€2.60
2XM234MythicZHS––€2.39€2.60
2XM356MythicEN€6.93$10.72€5.00€5.89
2XM234MythicDE––€2.39–
2XM234MythicJA––€2.39€4.10
2XM234MythicEN€3.27$5.37€2.39€2.90
2XM234MythicFR––€2.39€3.60
PRM51930MythicEN––––
PGPX2014MythicEN€3.89$5.55€1.75€4.01
NPH130MythicES––€1.95€12.18
NPH130MythicZHS––€1.95€4.41
NPH130MythicJA––€1.95€5.10
NPH130MythicDE––€1.95–
NPH130MythicRU––€1.95–
NPH130MythicFR––€1.95–
NPH130MythicEN€3.62$5.18€1.95€3.59
NPH130MythicPT––€1.95–
NPH130MythicZHT––€1.95–
NPH130MythicIT––€1.95€7.95

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