Anzrag, the Quake-Mole 


Legendary Creature — Mole God8/4
Oracle text (EN)
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
Printing details
- Set
- PMKM · 186s
- Rarity
- Mythic
- Language
- EN
- Artist
- Helge C. Balzer
- Released
- 2024-02-09
- Prices
- €5.41 · $21.70
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 28, 2026 | €5.41 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €4.87 trend €0.00 30-day avg – | low €4.87 trend €5.41 30-day avg €4.83 |
| CardTrader (EN) | No offers | |
| CardTrader (any language) | No offers | |
Cardmarket updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
-
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
-
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
-
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.