Inniaz, the Gale Force 


Legendary Creature — Djinn4/4
Oracle text (EN)
Legendary Creature — Djinn
Flying
: Attacking creatures with flying get +1/+1 until end of turn. (
can be paid with either
or
.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Printing details
- Set
- PLST · JMP-12
- Rarity
- Rare
- Language
- EN
- Artist
- Livia Prima
- Released
- 2026-09-28
- Prices
- – · $0.25
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.11 |
| October 29, 2026 | €0.12 |
| October 28, 2026 | €0.16 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.07 trend €0.11 30-day avg €0.18 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | No offers | |
| CardTrader (any language) | No offers | |
Cardmarket updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
In a two-player game, you exchange control of two permanents of your choice with your opponent.
-
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
-
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
-
Inniaz’s ability resolves before blockers are chosen.
-
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
-
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
-
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
-
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
-
If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.