The Motherlode, Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot5/5

Oracle text (EN)

Legendary Artifact Creature — Robot

When The Motherlode enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Printing details

Set
PIP · 917
Rarity
Rare
Language
EN
Artist
Josu Solano
Released
2024-03-08
Prices
€1.63 · $2.40

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€1.63€2.61
October 31, 2026€1.63€2.62
October 28, 2026€1.63€2.61

Prices

SourceNon-foilFoil
Cardmarketlow €0.83 trend €0.00 30-day avg –low €0.83 trend €1.63 30-day avg €1.70
CardTrader (EN)NM from – NM from €2.61 with Zero from €2.61
CardTrader (any language)NM from – NM from €2.61

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

  • {E} is the energy symbol. It represents one energy counter.

  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • The Motherlode's reflexive triggered ability prevents all creatures without flying that player controls from blocking that turn, including creatures that lose flying after the ability resolves as well as creatures without flying that enter the battlefield or come under that player's control later in the turn.

  • Use the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get.

  • You don't choose a target nonbasic land at the time The Motherlode's last ability triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • If the target nonbasic land is an illegal target as The Motherlode's reflexive triggered ability tries to resolve, it won't resolve and none of its effects happen. Creatures defending player controls without flying will still be able to block this turn.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
PIP(Shown printing)917RareEN€1.63$2.40€0.83€2.61
PIP62RareZHS––€0.10€0.59
PIP62RareFR––€0.10€0.60
PIP62RareEN€0.21$0.30€0.10€0.11
PIP389RareEN€0.57$0.60€0.57€0.60
PIP62RareDE––€0.10€0.34
PIP389RareJA––€0.57–
PIP62RareES––€0.10€0.80
PIP62RareJA––€0.10–
PIP62RareIT––€0.10€0.28
PIP590RareEN€1.42$1.36€0.86–
PIP389RareZHS––€0.57–

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