Agent Frank Horrigan 


Legendary Creature — Mutant Warrior8/6
Oracle text (EN)
Legendary Creature — Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Printing details
- Set
- PIP · 89
- Rarity
- Rare
- Language
- EN
- Artist
- Wisnu Tan
- Released
- 2024-03-08
- Prices
- €5.82 · $2.86
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €5.82 | €3.80 |
| October 29, 2026 | €5.82 | €3.88 |
| October 28, 2026 | €5.73 | €3.90 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €5.10 trend €5.82 30-day avg €6.45 | low €5.50 trend €10.66 30-day avg €5.40 |
| CardTrader (EN) | NM from €3.80 with Zero from €3.80 | NM from €9.95 with Zero from €9.95 |
| CardTrader (any language) | NM from €3.80 | NM from €9.95 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker.
-
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
-
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
-
The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point.
-
While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time.
-
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
-
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
-
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
-
If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.