Gabbiano Radioattivo Molesto

Gabbiano Radioattivo Molesto

Vexing Radgull

Creatura — Mutante Uccello1/2

Printed (IT)

Creatura — Mutante Uccello

Volare Ogniqualvolta il Gabbiano Radioattivo Molesto infligge danno da combattimento a un giocatore, quel giocatore ottiene due segnalini radiazione se non ne ha nessuno. Altrimenti, prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.)

Oracle text (EN)

Creature — Bird Mutant

Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Printing details

Set
PIP · 41
Rarity
Uncommon
Language
IT
Artist
Josu Solano
Released
2024-03-08
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.24€0.43
November 1, 2026€0.21€0.43
October 31, 2026€0.22€0.43
October 29, 2026€0.24€0.43
October 28, 2026€0.25€0.43

Prices

SourceNon-foilFoil
Cardmarketlow €0.08 trend €0.24 30-day avg €0.28low – trend €2.16 30-day avg €1.37
CardTrader (IT)NM from €0.43 with Zero from €0.43NM from –
CardTrader (any language)NM from €0.28 NM from €12.34

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  • You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  • The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.

  • Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

  • Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  • You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.

  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  • Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
PIP(Shown printing)41UncommonIT––€0.08€0.43
PIP41UncommonDE––€0.08€0.28
PIP41UncommonZHS––€0.08–
PIP41UncommonFR––€0.08–
PIP569UncommonEN€15.99$34.70€12.95€22.75
PIP41UncommonEN€0.22$0.55€0.08€0.28
PIP41UncommonES––€0.08€0.60
PIP41UncommonJA––€0.08–

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