Struggle for Project Purity 

Enchantment
Oracle text (EN)
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Printing details
- Set
- PIP · 39
- Rarity
- Rare
- Language
- EN
- Artist
- Billy Christian
- Released
- 2024-03-08
- Prices
- €4.23 · $3.22
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €4.23 | €2.10 |
| October 30, 2026 | €4.22 | €2.10 |
| October 29, 2026 | €4.05 | €2.10 |
| October 28, 2026 | €4.04 | €2.10 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.12 trend €4.23 30-day avg €4.11 | low €3.60 trend €5.06 30-day avg €3.22 |
| CardTrader (EN) | NM from €2.10 with Zero from €3.84 | NM from €7.09 with Zero from €7.09 |
| CardTrader (any language) | NM from €2.10 | NM from €7.09 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
-
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
-
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
-
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
-
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
-
The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.
-
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
-
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
-
If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.
-
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.