Yes Man, Personal Securitron 

Legendary Artifact Creature — Robot2/2
Oracle text (EN)
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Printing details
- Set
- PIP · 29
- Rarity
- Rare
- Language
- EN
- Artist
- Dan Murayama Scott
- Released
- 2024-03-08
- Prices
- €2.06 · $1.38
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €2.06 | €1.07 |
| October 28, 2026 | €1.94 | €1.07 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €2.06 30-day avg €1.63 | low €1.40 trend €1.73 30-day avg €1.22 |
| CardTrader (EN) | NM from €1.07 with Zero from €1.07 | NM from €5.33 with Zero from €5.33 |
| CardTrader (any language) | NM from €0.56 | NM from €5.33 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
-
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
-
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.