Yes Man, Personal Securitron

Yes Man, Personal Securitron

Legendary Artifact Creature — Robot2/2

Oracle text (EN)

Legendary Artifact Creature — Robot

{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Printing details

Set
PIP · 29
Rarity
Rare
Language
EN
Artist
Dan Murayama Scott
Released
2024-03-08
Prices
€2.06 · $1.38

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€2.06€1.07
October 28, 2026€1.94€1.07

Prices

SourceNon-foilFoil
Cardmarketlow – trend €2.06 30-day avg €1.63low €1.40 trend €1.73 30-day avg €1.22
CardTrader (EN)NM from €1.07 with Zero from €1.07NM from €5.33 with Zero from €5.33
CardTrader (any language)NM from €0.56 NM from €5.33

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.

  • When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.

  • When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
PIP(Shown printing)29RareEN€2.06$1.38€2.06€1.07
PIP29RareDE––€2.06€0.69
PIP29RareIT––€2.06€0.56
PIP29RareZHS––€2.06–
PIP29RareES––€2.06–
PIP29RareJA––€2.06–
PIP373RareJA––€0.75€6.54
PIP373RareZHS––€0.75–
PIP901RareEN€5.94$13.18€3.80€7.14
PIP557RareEN€3.07$10.47€9.99€10.15
PIP373RareEN€2.06$3.09€0.75€1.85
PIP29RareFR––€2.06–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list