Nocturne embusqueur 


Nightkin Ambusher
Créature — mutant et guerrier4/4
Printed (FR)
Créature — mutant et guerrier
Parade (À chaque fois que cette créature devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie
.)
Quand le Nocturne embusqueur arrive sur le champ de bataille, un joueur ciblé gagne quatre marqueurs « radiation ».
Le Nocturne embusqueur ne peut pas être bloqué tant que le joueur défenseur a un marqueur « radiation ».
Oracle text (EN)
Creature — Mutant Warrior
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Printing details
- Set
- PIP · 112
- Rarity
- Uncommon
- Language
- FR
- Artist
- Antonio José Manzanedo
- Released
- 2024-03-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.14 |
| October 29, 2026 | €0.16 |
| October 28, 2026 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.03 trend €0.14 30-day avg €0.19 | low €0.20 trend €0.68 30-day avg €0.51 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.19 | NM from €0.59 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
-
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
-
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
-
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
-
Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.
-
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
-
The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
-
Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
-
Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.