Ventaja mutacional 


Mutational Advantage
Instantáneo
Printed (ES)
Instantáneo
Los permanentes que controlas con contadores sobre ellos ganan las habilidades de antimaleficio e indestructible hasta el final del turno. Prevén todo el daño que se les fuera a hacer a esos permanentes este turno. Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.)
Oracle text (EN)
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Printing details
- Set
- PIP · 111
- Rarity
- Rare
- Language
- ES
- Artist
- Maxim Kostin
- Released
- 2024-03-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €8.58 |
| October 31, 2026 | €8.48 |
| October 30, 2026 | €8.65 |
| October 29, 2026 | €8.52 |
| October 28, 2026 | €8.30 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €6.00 trend €8.58 30-day avg €8.35 | low €8.00 trend €11.33 30-day avg €9.62 |
| CardTrader (ES) | No offers | |
| CardTrader (any language) | NM from €7.49 | NM from €9.00 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others.
-
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond.
-
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them.
-
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.
-
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.
-
The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.