エレクトロサイフォン 


Electrosiphon
インスタント
Printed (JA)
インスタント
呪文1つを対象とする。それを打ち消す。あなたは、それのマナ総量に等しい個数の(エネルギー・カウンター)を得る。
Oracle text (EN)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
Printing details
- Set
- PIP · 104
- Rarity
- Rare
- Language
- JA
- Artist
- Antonio José Manzanedo
- Released
- 2024-03-08
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.69 |
| November 1, 2026 | €0.68 |
| October 31, 2026 | €0.71 |
| October 29, 2026 | €0.78 |
| October 28, 2026 | €0.81 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.19 trend €0.69 30-day avg €0.74 | low – trend €1.34 30-day avg €1.50 |
| CardTrader (JA) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.69 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
-
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
-
For spells with
in their mana costs, use the value chosen for X to determine the spell’s mana value.
-
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any
.
-
is the energy symbol. It represents one energy counter.
-
Some triggered abilities state that you “may pay” a certain amount of
. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
-
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
-
Some triggered abilities that state that you “may pay” a certain amount of
describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
-
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
-
If a spell or ability with one or more targets states that you “may pay” some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any
even if you want to.