Archmage's Newt

Archmage's Newt

Creature — Salamander Mount2/2

Oracle text (EN)

Creature — Salamander Mount

Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3

Printing details

Set
OTJ · 39
Rarity
Rare
Language
EN
Artist
Edgar Sánchez Hidalgo
Released
2024-04-19
Prices
€0.10 · $0.14

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 2, 2026€0.09€0.11
October 30, 2026€0.10€0.11
October 29, 2026€0.12€0.11
October 28, 2026€0.13€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.09 30-day avg €0.12low €0.05 trend €0.17 30-day avg €0.19
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.17 with Zero from €0.19
CardTrader (any language)NM from €0.11 NM from €0.17

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

  • If a card has multiple instances of flashback, you may choose any of its flashback costs to pay.

  • If you cast a spell with flashback, you can't pay any alternative costs such as overload costs. You can pay additional costs such as kicker costs. If the spell has any mandatory additional costs, you must pay those to cast the spell with flashback.

  • If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.

  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

  • If you cast an instant or sorcery with {X} in its mana cost and a flashback cost equal to its mana cost, you still choose the value of X as part of casting the spell and paying that cost. If that spell has flashback {0}, you won't be able to choose the value of X; the value of X will simply be 0.

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

  • An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.

  • If a card with no mana cost gains flashback equal to its mana cost, it has no flashback cost. It can't be cast this way.

  • "Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."

  • Creatures with saddle can attack or block as normal even if they aren't saddled.

  • You may activate a permanent's saddle ability even if that permanent is already saddled.

  • "Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.

Printings

15 printings

SetNo.RarityLanguageEURUSDCMCT
OTJ(Shown printing)39RareEN€0.10$0.14€0.02€0.11
OTJ316RareDE––€0.37–
OTJ39RareZHS––€0.02–
OTJ316RareZHS––€0.37€0.49
OTJ316RareEN€0.37$0.34€0.37€0.26
POTJ39pRareEN€0.11$0.30€0.03–
OTJ39RareDE––€0.02€0.34
OTJ316RareFR––€0.37–
OTJ39RareIT––€0.02€0.11
POTJ39sRareEN€0.27$0.39€0.20–
OTJ39RarePT––€0.02–
OTJ39RareFR––€0.02€0.45
OTJ39RareES––€0.02€0.24
OTJ39RareJA––€0.02€0.91
OTJ316RareJA––€0.37€0.57

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