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Cactusfolk Sureshot
Criatura — Planta Mercenário4/4
Printed (PT)
Criatura — Planta Mercenário
Alcance
Salvaguarda (Toda vez que esta criatura se tornar alvo de uma mágica ou habilidade que um oponente controla, anule-a, a menos que aquele jogador pague
.)
No início do combate no seu turno, as outras criaturas que você controla com poder igual ou superior a 4 ganham atropelar e ímpeto até o final do turno.
Oracle text (EN)
Creature — Plant Mercenary
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Printing details
- Set
- OTJ · 199
- Rarity
- Uncommon
- Language
- PT
- Artist
- Artur Nakhodkin
- Released
- 2024-04-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.15 |
| October 31, 2026 | €0.17 |
| October 29, 2026 | €0.15 |
| October 28, 2026 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.15 30-day avg €0.17 | low – trend €0.37 30-day avg €0.31 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.24 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
Cactusfolk Sureshot’s last ability affects only creatures you control at the time it resolves. Creatures you control with power 4 or greater you begin to control later in the turn won’t gain trample or haste.