Coltello alla Mano

Coltello alla Mano

At Knifepoint

Incantesimo

Printed (IT)

Incantesimo

Fintanto che è il tuo turno, i fuorilegge che controlli hanno attacco improvviso. (Assassini, Farabutti, Mercenari, Pirati e Warlock sono fuorilegge.) Ogniqualvolta commetti un crimine, crea una pedina creatura Mercenario 1/1 rossa con "{T}: Una creatura bersaglio che controlli prende +1/+0 fino alla fine del turno. Attiva solo come una stregoneria". Questa abilità si innesca solo una volta per turno.

Oracle text (EN)

Enchantment

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Printing details

Set
OTJ · 193
Rarity
Uncommon
Language
IT
Artist
Francisco Miyara
Released
2024-04-19
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 1, 2026€0.13€0.11
October 29, 2026€0.15€0.11
October 28, 2026€0.14€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.13 30-day avg €0.14low – trend €0.26 30-day avg €0.22
CardTrader (IT)NM from €0.11 with Zero from €0.14NM from €0.11 with Zero from €0.34
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

  • A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

  • If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

  • A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

  • Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.

  • The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

  • For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
OTJ(Shown printing)193UncommonIT––€0.13€0.11
OTJ193UncommonJA––€0.13–
OTJ193UncommonES––€0.13€0.17
OTJ193UncommonEN€0.15$0.30€0.13€0.11
OTJ193UncommonDE––€0.13€0.34
OTJ193UncommonZHS––€0.13–
OTJ193UncommonFR––€0.13€0.19
OTJ193UncommonPT––€0.13–

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