Caught in the Crossfire

Caught in the Crossfire

Instant

Oracle text (EN)

Instant

Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Printing details

Set
OTJ · 117
Rarity
Uncommon
Language
EN
Artist
Xabi Gaztelua
Released
2024-04-19
Prices
€0.09 · $0.16

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 1, 2026€0.11€0.11
October 28, 2026€0.09€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.11 30-day avg €0.07low – trend €0.14 30-day avg €0.13
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.11 with Zero from €0.11
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  • You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  • If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  • You can’t choose the same mode more than once.

  • Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

  • A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

  • If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  • Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  • If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

  • You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  • No matter which modes you choose, you always follow the instructions in the order they are written.

  • If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  • Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  • The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
OTJ(Shown printing)117UncommonEN€0.09$0.16€0.11€0.11
OTJ117UncommonZHS––€0.11–
OTJ117UncommonPT––€0.11–
OTJ117UncommonDE––€0.11€0.29
OTJ117UncommonJA––€0.11–
OTJ117UncommonES––€0.11€0.17
OTJ117UncommonFR––€0.11€0.24
OTJ117UncommonIT––€0.11€0.11

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