Vadmir, Sangue Novo 

Vadmir, New Blood
Criatura Lendária — Vampiro Ladino2/2
Printed (PT)
Criatura Lendária — Vampiro Ladino
Toda vez que você cometer um crime, coloque um marcador +1/+1 em Vadmir, Sangue Novo. Esta habilidade é desencadeada apenas uma vez a cada turno. (Escolher como alvo oponentes, qualquer coisa que eles controlem e/ou cards no cemitério deles é um crime.) Enquanto Vadmir tiver quatro ou mais marcadores +1/+1, ele terá ameaçar e vínculo com a vida.
Oracle text (EN)
Legendary Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
Printing details
- Set
- OTJ · 113
- Rarity
- Rare
- Language
- PT
- Artist
- Andreas Zafiratos
- Released
- 2024-04-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.19 |
| October 29, 2026 | €0.20 |
| October 28, 2026 | €0.22 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.19 30-day avg €0.20 | low €0.10 trend €0.27 30-day avg €0.24 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.17 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
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Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
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The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
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For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
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A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
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A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.