Pteromander 
Pteramander
Kreatur — Salamander, Sceada1/1
Printed (DE)
Kreatur — Salamander, Sceada
Fliegend
: Adaptieren 4. Diese Fähigkeit kostet beim Aktivieren für jede Spontanzauber- und Hexereikarte in deinem Friedhof
weniger. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege vier +1/+1-Marken auf sie.)
Oracle text (EN)
Creature — Salamander Drake
Flying
: Adapt 4. This ability costs
less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Printing details
- Set
- OTC · 109
- Rarity
- Uncommon
- Language
- DE
- Artist
- Simon Dominic
- Released
- 2024-04-19
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (DE)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (DE) |
|---|---|---|
| October 28, 2026 | €0.13 | €0.21 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.13 30-day avg €0.16 | low – trend €0.00 30-day avg – |
| CardTrader (DE) | NM from €0.21 with Zero from €0.21 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
-
Pteramander's activated ability can't reduce itself to less than
to activate.
-
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.