Patto Demoniaco 


Demonic Pact
Incantesimo
Printed (IT)
Incantesimo
All'inizio del tuo mantenimento, scegli uno che non è stato scelto —• Il Patto Demoniaco infligge 4 danni a una creatura o a un giocatore bersaglio e tu guadagni 4 punti vita.• Un avversario bersaglio scarta due carte.• Pesca due carte.• Perdi la partita.
Oracle text (EN)
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
Printing details
- Set
- ORI · 92
- Rarity
- Mythic
- Language
- IT
- Artist
- Aleksi Briclot
- Released
- 2015-07-17
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 1, 2026 | €1.28 | €2.87 |
| October 31, 2026 | €1.29 | €2.87 |
| October 28, 2026 | €1.30 | €2.87 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.50 trend €1.28 30-day avg €1.53 | low €4.20 trend €6.28 30-day avg €6.65 |
| CardTrader (IT) | NM from €2.87 with Zero from €2.87 | NM from €10.15 with Zero from €10.15 |
| CardTrader (any language) | NM from €1.03 | NM from €4.59 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Not legal
Rulings
-
If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
-
In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
-
It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
-
Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
-
The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
-
You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.