絡み織りの鎧 


Tangleweave Armor
アーティファクト — 装備品
Printed (JA)
アーティファクト — 装備品
生体武器(この装備品が戦場に出たとき、黒の0/0のファイレクシアン・細菌・クリーチャー・トークン1体を生成する。その後、これをそれにつける。)
装備しているクリーチャーは+X/+Xの修整を受ける。Xはあなたの統率者の中のマナ総量の最大値に等しい。
装備
Oracle text (EN)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
Equip
Printing details
- Set
- ONC · 26
- Rarity
- Rare
- Language
- JA
- Artist
- Johann Bodin
- Released
- 2023-02-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (JA)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (JA) |
|---|---|---|
| November 2, 2026 | €0.33 | €0.40 |
| November 1, 2026 | €0.25 | €0.40 |
| October 29, 2026 | €0.27 | €0.40 |
| October 28, 2026 | €0.25 | €0.40 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.33 30-day avg €0.27 | low €0.20 trend €0.45 30-day avg €0.45 |
| CardTrader (JA) | NM from €0.40 with Zero from €0.40 | NM from – |
| CardTrader (any language) | NM from €0.14 | NM from €0.40 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
-
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
-
It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The bonus will be calculated using your commander's current characteristics. (Mana value typically doesn't change, but your commander may become a copy of something else.)